Unlike character control, menu navigation takes a little more getting used to. It doesn't feel like a port at all, and that is a huge compliment. All said, character control on a console feels natural. For characters like the Wizard and Demon Hunter, this becomes an invaluable asset. During my time playing, the two main uses I found for it was to either dodge boss moves or to move backwards while still firing forwards. This gives the players some of the mobility lost by removing the accuracy of a mouse and keyboard. Diablo III has a new dodge roll function which you control with the right stick. On the controller, specifically the PS3 controller, every button on the right side of the gamepad are your six active moves. Then you might have to wrestle with the auto-aim a bit. If you have ever played a Diablo game before, or any fast paced ARPG, you realize that this isn't that big of an issue except in the instances you want to kill a boss or summoner first. The auto-aiming system is relatively intelligent so you are usually attacking the person who you should be, but when things get crazy you usually just kill the thing closest to you. The console controls work surprisingly well, after you get used to them. It allowed my friend and me, both Diablo III veterans, to play through the Normal campaign and actually be pushed and challenged enough to keep it interesting, but when I sat down with a group that has never touched it before we could play it normally and still have fun. For example, you can be in Normal or Nightmare play-throughs, but them pick Master I since you are confident in your demon slaying ability and it will be significantly more difficult. These settings adjust the relative difficulty for whatever mode you are in. This system stands in the Console version with the addition of Easy, Normal, Hard, and Master I - V modes. You advance from Normal to Nightmare then Hell and Inferno. Normally there is one difficulty, and once you finish the first play-through you unlock a harder difficulty to play through that same campaign. One new addition is a slew of new difficulty modes. Large boss fights, massive battles, loads of death. The gameplay is similar to what you see on the PC version. There is so much going on the screen at the same time I found myself losing my Barbarian in the chaos, but that was only during the craziest fights and I never found it annoying or unbearable. Playing with four can get pretty confusing at times. With everyone in the same room and potentially on the same TV (but they don’t have to be since you can LAN consoles together) it allows for far better cooperation and interaction between players. This is a small consequence for the vast entertainment value of local co-op. Tons of magic item enhancements aren't factored in at all, like Life on Hit and Magic Find, so players will still want to check their full inventory occasionally. Unfortunately, items in Diablo III are far more complicated than merely Damage, Defense and Health. When you pick up a new weapon, it gives you the damage difference and if you are satisfied (with lots of little green triangles) you can swap it out and keep fighting. This helps alleviate some of the down time. Players can now cycle through the last few items they've looted and equip them based on a quick preview of the Damage, Defense and Health changes the item would bestow. Luckily, the developers, Blizzard, expected this issue and created a new quick equip system to counter it. This can slow down gameplay since every player wants to check their new skills when they level up and occasionally check their vast hordes of equipment. If you are playing with multiple people, when one enter his inventory or checks his skills, it takes up the entire screen and leaves the rest of the players to twiddle their thumbs or eat snacks. Gameplay interruptions are my biggest complaint with the console version of the game. If you want to make the game slightly less simple, make sure to turn on “Advanced Tooltips” and “Elective Mode”, this gives you significantly more control over your character. On the PC, this can be annoying, but on the console it gets you and your friends right into the action with few interruptions. All you have to worry about is slaying the next horde of demon-beasties. Diablo III is simplistic, you don’t have to worry about where you spend your stat points and your skills unlock as level without any input from the player. It has the same awkward story and great boss fights, but it just fits better on a console. There are the same five classes, same abilities, same glyphs, hell, even the same number of ability shortcuts. Diablo III for consoles is still Diablo III.
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