I am not trying to extort the Alcatraz GB, or manipulate it in a way that would be against the rules, and I don't believe this would be considered that? I just see it as a good strategy to build some unattatched units to fight the lower aged towers without having to keep several lower aged military buildings in my town that take up space for PE buildings that i'd rather have. I am curious if, right before that 5:03 is up, can I disconnect all my PE unit buildings, leaving only the treb camp attatched, leaving my Alcatraz to produce 8 trebuchets?ĭoes it work like that? Or would I have to have had my PE buildings disconnected during the entire 24 hour run of Alcatraz? Or maybe i'd need my PE buildings deleted altogether? My Alcatraz will finish it's current production in 5 hours and 3 minutes. How the Alcatraz Great Building Works BestWhy you shouldnt have more than one rogue hideout in your cityHow to create a lot of troops without keeping a high. There are currently 100 types of goods and 6 types of special goods available which are mostly produced in goods buildings. I was to produce some unattatched trebs to use for lower aged towers, so that I don't have to keep the treb camp in my town. Goods are one of the most important resources, along with coins, supplies and forge points. I just completed the build of a trebuchet camp. Right now I currently produce RFC, conscripts, tanks, and snipers. But in a pretty specific way, let me explain. I'm curious to know if I can manipulate my alcatrz to produce some age specific units by disconnecting the other military buildings I have in town. If not, i'm about to test it anyway, but figured i'd see if anyone know first to save me the trouble if this doesn't work. Not sure if anyone knows the answer to this.
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